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..still has not got a clue what going on. Hmmm. So cute to watch. Ada Wong. Resident Evil 6. |




This blog is dedicated to my exploration of game designers craft, from analysis of others to my own creations.
John Tynes (born 1971) is a writer best known for his work on role-playing games such as Unknown Armies, Delta Green, Puppetland, and for his company Tynes Cowan Corporation. Under its imprint Pagan Publishing, Tynes Cowan Corp. produces third-party books for the Call of Cthulhu role-playing game under license from Chaosium as well as fiction and non-fiction books under its imprint Armitage House.
Following the end of Unknown Armies in 2003,[1] Tynes withdrew from the tabletop gaming industry in order to pursue other interests, particularly film[2] and videogames.[3] He was the producer of Pirates of the Burning Sea, a massively-multiplayer online role-playing game developed by Flying Lab Software and published in 2008 by Sony Online Entertainment. After the launch of PotBS, he joinedMicrosoft Game Studios to work on various Xbox Live Arcade titles including South Park Let's Go Tower Defense Play!,[4] Toy Soldiers,[5] and Full House Poker[6] as a producer and game designer.
We were young, overeducated and underemployed. Wizards was my first job in the real world — if you can call it that — and I was hardly alone.Above all, we were equals. Peter Adkison told us so. He had left Boeing with a sacrament of buzzwords and platitudes that he transmuted into full-bore Utopian evangelicalism. We would work in organic cross-departmental teams, study the esoteric principles of “Continuous Quality Improvement,” and always strive toward the paramount goal of consensus, the magical process that somehow replaced old-school hierarchical decision making.
1. Servant of Evil Mega-Corporation.
Yes, my friends. You have to get a job in the Mega-Corporation which has been on this market before you were born. You have to sell your creative soul for their dirty money, crawl through the rank of other puny mortals, get to design studio and then do their marketing department bidding. Then you can quit, tell the whole world about unjust and greedy MegaCorp and how you fought for your creative freedom. Now you have some street-cred, as well as backing of well respected experience in the business. If you are lucky enough to save some of your creative soul you may even start freelancing and blogging. Thus you ultimately become the Master of Rules and Dice for all those puny mortals who did not get the job or were born too late.
2. Street Fighter.
Those chaps like the thrill of one-shot assignments. The started somewhere in the shed of their house, torturing their pets, friends and family members with their incredible inventions. They don't really care about money, they love the thrill of pulling off next big thing, making this idea work in someones plan. Street Fighters are always waiting to be carried away by next Big Idea or paycheck from next employment. There is many of them, few want fame, but most hunger for achievement. When occasionally their Idea takes over the world they become the Masters of Rules and their blog so far visited by robots and occasional friend rival major news channel. In the end, your portfolio is stained with blood of your Achievements, which makes any Servant of MegaCorps shiver from envy. But forget about safe pension if you take this path.
3. Empire Builder.
As game designers they are not exactly in the same league as most. Empire Builders take theirs or someone else idea and make it profitable. If they are lucky enough, their Empire will grow into Mega Corporation, if not they at least make enough money to break even. With the arrival of Kickstarter and Lulu there will be more and more of them, less adventurous but practical, calculating and dream-driven at the same time. The Universes and Galaxies they spawn will hardly be totally new and incredible, but they will sell. Then with addition of zombies, superheros, starfleets, comic books and growing fan base they will make someone rich. Empire Builder may not have the creative energy, but they will have the Endurance. Few of the Servants and Street Fighters would understand this path, for it takes the game out of pocket reality into the real world around us.
4. Universal Soldier.
The choice made those who took this path was simple: career. Universal Soldier studies his craft in University, makes first games or programs as part of group assignment, graduates (or not in some cases), but his skill is good enough for immediate employment. As they progress, Universal Soldiers pick up extra programming languages, side skills, and connections within industry. One company is not different from another but pay is better and free pool is there. You have seen them on numerous promotional videos as part of highly creative group of people who are so happy to do their job and bring you the next big thing. Sometimes Universal Soldiers appear next to the Masters of Rules providing necessary fire support on topics of technical issues and patches. The most ambitious ones even take the role of Leading Game Designer and thanks to marketing bombardment are counted as Masters of Rules.
5. Prophet of Game.
There are people who don't create game - they give birth to entire Universes. Prophets usually are great writers, directors and thinkers. Their reflection on the world around us are melted into the text and then into the game. Those creation are then visited by countless day dreamers and they make it grow and evolve. Prophets may not be great on writing the rules but those rules make sense thanks to meaning put into them and narrative supporting it. But as soon as money rolls in every Prophet faces a great challenge: the sale must go on. If that would be a Daniela Steel, this question would not be even asked, if that would be Andzei Sapkowski or Frank Herbert I'd struggle to define the answer. Unlike anyone else in this business, Prophet of Game does not create the game itself, he catches the essence of our desires and gives it a form which could be translated into game by others. How to become one? Just be one and let the Universe decide whether you are Prophet of Regret or Prophet of Truth.
Thank you! Thank you all! Thanks to all of my unknown visitors for popping in and having a quick look at what is posted here. I do understand that thanks to excessive amount of letters and broken English i use to express my thoughts it is a strange source to read from. Thank you all for looking at my harem of femme fatales, I do hope their real equivalents are at least as stunning as pictures. Thank you all for downloading my Elysian Drop Troopers Codex. It might not be a big achievement but it is important for me. Thank you for NOT posting any feedback on Elysian Codex, that means its either absolute crap or I'm genius (insane megalomaniac laughter) and my ideas will conquer the world to make me its ruler, owner and pimp. Muhahaha! (insane megalomaniac laughter even louder).Well and since 1000 vies is such a great occasion We are going to open a can of Fosters to celebrate it. May be even two... or three. Cheers!
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-Sir! I think we lost Master Chief! -"no you didn't..." |
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Boarding Marines of Imperial Fists |
Detailed resin conversion kit consisting of two lascutters, a graviton gun, and sufficient boarding shields, weapon arms and heads to build five Boarding Space Marines, as well as additional components to build a Boarding Sergeant.
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Tau Pathfinders. Source: http://eastern-empire.com/gallery/urban-tau-cadre/ |
1. It's Disney. One of the main competitors of George Lucas and his approach to entertainment, art and life. Lucas was brave enough to borrow from Buddhist philosophy and put that into a working concept for mass media. Can you imagine Lion King or Mickey Mouse thinking and relating to matters of strategy, belief and philosophy? I can't.
2. Death of master L. George Lucas, as a result of the deal would not be directing, but being a "creative consultant". Artist is a main driver of any film or game production. When artist stops being heart of it, the magic of our connection to the movie, story and characters slowly dies as more of "same-crap-as-before-cause-it-sells" stuff encroaches The fact that Lucas was not actively involved in creation of last 3 films of Star Wars actually shows that. Movies became more about lightsabre-action and less about meaning.
3. Different market priority. Disney, despite all the promises had a strong idea where the "new" LucasArts will go. This is a quote from Disney's announcement I took from kotaku.com:
In a conference call this afternoon, Disney's Bob Iger said they will be focusing on social and mobile games and will likely license their IPs for console gaming-meaning you'll see other studios making Star Wars games .
Well, most of the games that made Lucas Arts were traditional PC and console games with rich narrative and established background. They obviously did not fit into Zynga's backyard of casual games and Facebook time-killers. That's not the product players would expect from such studio.So now to the final question on why would Disney buy Lucas Films and shut them down? It's not just about the money. With Lucas Arts gone, but their intellectual property under their control, Disney will become unsinkable giant of entertainment industry. That would improve their position greatly in the face of current financial difficulties and hard-hit entertainment sector. Current cancellation of new project's serves this goal: spend as less as you can, gain as much as you can. Welcome to capitalism, Jedi.
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The Fallen. Four arms is better than two. |