Showing posts with label Elysian. Show all posts
Showing posts with label Elysian. Show all posts

13 August 2013

10 Commandments of Imperial Guard Drop Trooper


1. Everyone jumps – none quits! Thus you shall conquer fear and inflict it upon enemy.

2. Everyone jumps – no exceptions! Only those who jump are your brothers in arms.

3. Everyone jumps to win, or die trying!

4. Battle is Drop Trooper’s fulfillment. Train yourself, endure hardship and seek victory.

5. First my weapon – then myself. If weapons are in good order you shall prevail.

6. Support your brothers in arms. By the spirit and aid of your comrades you shall prevail.

7. Grasp the plan and purpose of every enterprise. It’s you who makes the difference.

8. Aim carefully – shoot sharply. Wasted shots are unacceptable gifts to your enemy.

9. Respect abilities of your enemies. Fight with courage, valor and all of your might.

10. Be alert, be prepared, be tough and be fast. Thus you shall be the Emperor’s finest.


Written by
Mark-Paul Severn
Elysian Talons codex.

15 January 2013

Talons of the Emperor: Elysian Drop Troops codex

Here it is, the book what was a pleasure to write and research for almost a year. Feel free to download Elysian Drop Troop codex from the link below. Any feedback would most welcome.  


thank you

4 January 2013

Elysian Drop Troops codex: what to expect?

Elysian Drop Troops Regiments are air mobile infantry of Imperial Guard. They do the dirty jobs Space Marines are not bothered to. They epitomize the best qualities of human warriors, but remain humble and numerous, provide ingenuity when everything else fails. Drop Troops require bold and skillful commander. If you, my friend decide to download and try my codex and make a play test of it that is what you may expect:

Combat Drop: unlike Space Marines, Drop Troops do not use drop pods, they jump from the back ramp of Valkyrie and land on the enemy gun blazing. This rule will allow you to deploy half or all of your army using Deep Strike method.

D-mode: different battle zone dictate different methods of landing.Your soldiers will be able to Deep Strike, land with heavy weapons and Sentinels, land on tight spot and disembark from hovering aircraft without scattering.    

Talon's Tactics: tired of failing orders? tired of incompetent commanders and rigid gunlines? Try new tactics! Troops will perform suppressive fire, deadly volleys, resupply damaged units and even fire Overwatch on full BS.

Doctrines: the doctrines are back! Using reworked doctrines from 3rd and 4th editions of IG codex as well as completely original ones you may customize tactics, equipment and skills of your entire regiment or veteran unit. Doctrines are divided into 3 groups: Sweat saves blood, Special Equipment and Battle Scars.

Redefined Army list: units have more blood to spare, Elites units offer choice of Commando units, Medics and Combat Engineers. HQ will allow you to field Adeptus Arbites Judge, Ordo Hospitaller Sister as well as various non-comissioned officer to bolster strength of your airborne regiment. Some units are unique and will significantly improve your firepower and accuracy as well as unique special characters with background in Drop Troops regiments.

Different types of platoons: drop troops operate without tanks or heavy support, but they compensate for it using different platoons. You may choose between  
Assault infantry platoon, for all those Normandy landings,  
Fire Support platoon in case if bridge too far, or 
Mechanized platoon for daring raids and outflanking as well as landing troops in armored vehicles behind stunned opponent.  
       
 

   

Elysian Drop troops codex

Current Imperial Guard codex by Robin Cruddace is an example of really good work in my opinion. It allows player to customize layout of his forces and with certain success imitates the chaos of battle, and dependance of individual soldier on successful organization and command structure. The last one is both strong and weak point of Imperial Guard.  If opponent wipes out Company and Platoon commanders then remaining troops seriously lose their efficiency in firefight. Guardsmen are useful as close combat force only in large numbers with surplus of Commissars and Priests. 

However overall idea, fluff, structure of codex and feel of the army leaves a feel of errr... huge mamoth wasting human lives and resources for a minimal gains with no real understanding of enemy, but huge guns. Which is very true not only for Imperial Guard of Warhammer 40000 but for most armies of humanity.
 

     
But if i want to have something more heroic, more personal and effective without going vanilla smurf Space Marines? To be more specific, what if I want 82nd Airborne Division landing somewhere behind Orks lines and creating havoc amongst them?

The current legal way is simple: Veterans mounted on Valkyries and disembarking under enemy fire. Apocalypse formation: Storm Trooper Strike Force even allows you to have Special rules like Storm the Objective, Strike Force and Strategic Assets. See here for yourself.
The other way is maxing out Storm Troopers squad at the expense of other branches and pray to Emperor that they will not get chopped to pieces too quickly.

If that is not enough, Forge World has an outstanding (but expensive as always) line of Elysian Drop Troops, something which really stands out in sea of marines. What more they even get their own share in Imperial Armor books. However so far in every book Elysian's are being wasted by either incompetent command (Project Aphelion), or by combination of poor planning and enemy superiority (Operation Comet). Not a great advert for an elite force.        

However there is enough information about real life paratroopers and their successes and mishaps which may indicate couple of simple things: 
1. Airborne troops have a different, more aggressive and independent tactics and approach towards combat.
2. Due to the lack of heavy equipment airborne troops must rely on either captured equipment or lighter equivalents of army weapons. 
3. Airborne units have a higher morale and image of elite shock troops.
4. Training and structure of different airborne units may vary from task to task, and available equipment.

But real life is boring, we all know that. In addition, GW is not going to release a separate codex for IG branch which potentially may compete with their bread and butter - space marines. Freelancers and fans did not undertook any projects which involved rethinking of how this particular Imperial Guard branch would play different. (correct me if am wrong, please). So, after careful consideration and after finishing my first great project Iron Hearts Space Marine codex I've decided to try and write a codex or fandex if you like for purely drop troop regiments. It took me approximately 6 months or pure working time from idea to complete book, i started in March- April 2012 and finished in the end of September 2012. The result will be posted a bit later on my blog.  


       




16 December 2012

Commander

Out of all Warhammer 40000 armies and factions i'm attached to Imperial Guard the most. I'll skip the usual reasons why people relate to poor cannon fodder, and try to concentrate on main one:

You as a player actually giving orders to your troops on the battlefield!
 
IG was my first army a played with, and so far my gun-line infantry based army either did very well or got beaten to a pulp. Well, for me as player with role-play experience and understanding of how real armies actually work this ability was a real gift. You might note that during the battle you don't have a luxury of letting your painted minions to disobey you. But if you try to put yourself into a shoes of your toy army commander this becomes a truly exciting experience!

 In the chaos of battle, in the roar of guns and engines, under indiscriminate enemy fire, in a face of alien horde a veteran commander guides his humble soldier to victory.

This commander is you.