Showing posts with label Destiny. Show all posts
Showing posts with label Destiny. Show all posts

29 March 2013

Destiny: Brave New world

I have to apologize, for some annoying reason, Bungies have 339 social networks listed on their page, but I can't put I video of this one hour conversation into my blog.
So here is the link to it:  Destiny News revealed.

This video is a first look at Destiny and ideas that shaped it. In short, while most of Bungie have been developing Halo, some have played around fantasy world and their mythology-infested habitats (yawn). Thankfully, the sci-fi past and power of shotgun have prevailed and idyllic fantasy, filled with Heroes and master-crafted swords have been invaded by blaster, bounty hunters and spaceships. Rejoice! Bungie stayed true to themselves and kept balance between hardened heroes with pet tigers (just wait for it to appear in the video) and assault rifles aimed at robots.



 The visuals are powerful and magnetic. One of the goal they set was to make Destiny's world attractive: they have succeeded already. However game is still far in development, but at least world builder is ready and main characters outline are set too. The media hype have started too, so start putting coins into your piggy bank, or whatever you are using to save money.

The Fallen.
Four arms is better than two.



Destiny. The new trend in FPS genre?

First person shooter as computer game genre has faced many difficulties and crisis. Both critics and gamers gradually became frustrated with waves of enemies spawned by script and claustrophobic close quarters with undying character. Different companies and game designers offered different solutions.Just to name the few:
Crysis went on the road of putting super abilities against superior numbers and toughness of opponents.       
Battlefield carries on with classic FPS approach but concentrates on realism and team work.  
Halo sticks to its guns, high-adrenaline firefights and great balance between the powers of player and map limitations.  
Far Cry got stuck on the island with re-spawning pirates and does not actually offer anything new.   
Ghost Recon offered us drones to control but limited maps to superiority fight against blind, deaf and suicidal enemy.  
Gears of War still lives in the time of Napoleon, where bayonet in the face is an ultimate solution  
Bioshock was perhaps the closest game to this trend, allowing us to evolve on spot and unlock new powers and abilities.  
However on  the other side of market, in RPG corner, games like Fallout and Mass Effect have changed their approach to firefight: skills, abilities and character's luck have greatly changed the way combat plays out. At the same time those games made their graphical and combat part as good or even better than those big FPS brands. That  is where future for FPS genre going to be, IMHO. Perks, abilities and skills will change the way player fights and will improve one or other style of play. Frankly, it already been done and tested in Call of Duty: Modern Warfare. From there it will get more popular as future big hit Dust 514 and Destiny will show.

This video gives a glimpse of three distinct classes of Destiny's world: Titan - the armored soldier, Hunter - scout and bounty grabber and Warlock - the ultimate space Wizard, as well as our enemies. I believe that each one of those classes will have unique set of skills and abilities to amplify each character's style and powers. Perhaps, Star Wars: the Old Republic will face tense competition from Destiny.


You will be right if you say that we heard it all before from countless FPS and online games. Yes. But not from Bungie. That company has a very high standard.