Current Imperial Guard codex by Robin Cruddace is an example of really good work in my opinion. It allows player to customize layout of his forces and with certain success imitates the chaos of battle, and dependance of individual soldier on successful organization and command structure. The last one is both strong and weak point of Imperial Guard. If opponent wipes out Company and Platoon commanders then remaining troops seriously lose their efficiency in firefight. Guardsmen are useful as close combat force only in large numbers with surplus of Commissars and Priests.
However overall idea, fluff, structure of codex and feel of the army leaves a feel of errr... huge mamoth wasting human lives and resources for a minimal gains with no real understanding of enemy, but huge guns. Which is very true not only for Imperial Guard of Warhammer 40000 but for most armies of humanity.
But if i want to have something more heroic, more personal and effective without going
vanilla smurf Space Marines? To be more specific, what if I want 82nd Airborne Division landing somewhere behind Orks lines and creating havoc amongst them?
The current legal way is simple: Veterans mounted on Valkyries and disembarking under enemy fire. Apocalypse formation: Storm Trooper Strike Force even allows you to have Special rules like Storm the Objective, Strike Force and Strategic Assets.
See here for yourself.
The other way is maxing out Storm Troopers squad at the expense of other branches and pray to Emperor that they will not get chopped to pieces too quickly.
If that is not enough, Forge World has an outstanding (
but expensive as always) line of Elysian Drop Troops, something which really stands out in sea of marines. What more they even get their own share in Imperial Armor books. However so far in every book Elysian's are being wasted by either incompetent command (
Project Aphelion), or by combination of poor planning and enemy superiority (
Operation Comet). Not a great advert for an elite force.
However there is enough information about real life paratroopers and their successes and mishaps which may indicate couple of simple things:
1. Airborne troops have a different, more aggressive and independent tactics and approach towards combat.
2. Due to the lack of heavy equipment airborne troops must rely on either captured equipment or lighter equivalents of army weapons.
3. Airborne units have a higher morale and image of elite shock troops.
4. Training and structure of different airborne units may vary from task to task, and available equipment.
But real life is boring, we all know that. In addition, GW is not going to release a separate codex for IG branch which potentially may compete with their bread and butter - space marines. Freelancers and fans did not undertook any projects which involved rethinking of how this particular Imperial Guard branch would play different. (
correct me if am wrong, please). So, after careful consideration and after finishing my first great project Iron Hearts Space Marine codex I've decided to try and write a codex or fandex if you like for purely drop troop regiments. It took me approximately 6 months or pure working time from idea to complete book, i started in March- April 2012 and finished in the end of September 2012. The result will be posted a bit later on my blog.