Some small steps I've made so far in the field of game design.
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name | Tactica Imperialis |
identity | proof of concept |
description | Experimental add-on to Warhammer 40000, allowing player to use Orders, similar to Imperial Guard, for every major faction. Playtested, and compatible with 6th edition, but not developed further into separate skirmish game.
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completed | June 2013 |
download | Tactica Imperialis |
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name | Talons of the Emperor |
identity | Codex/Fandex |
description | 6th edition of Warhammer 40k compatible, 109 page book with rules and fluff for Warhammer 40000 Imperial Guard Drop Troopers Regiments. Book contains traces of Games Workshop and strongly influenced by tactics, equipment and gun-ho attitude of modern paratroopers. Inside it has Doctrine system influencing entire regiments, unique weaponry and Auxiliaries. Text and book layout is mine. |
completed | April 2012 |
download | Talons of the Emperor: Elysian Drop Troopers codex. v2.05 |
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name | Iron Hearts |
identity | Codex/Fandex |
description | This book is a a first step in game design. Fandex dedicated to Black Templars successor Chapter: Iron Hearts. Confined by certain limitation like lack of Terminator suits and Land Raiders, influenced by Carthaginian mythology and relics of Adeptus Mechanicus book was born as result of many sleepless nights. As you might expect there are some overlaps and contradictions, but Emperor is merciful to a beginner. Btw, Iron Hearts heroes were able to wield plasma cannon long before 6th edition any they are probably only ones who use underbarrel grenade launchers. |
completed | November 2011 |
download | Iron Hearts: The Heart! The Sword! The Emperor! v2.7 |
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