7 January 2013

Game designer.

Human perception is a strange thing, we love stories and things which resonate with our emotions, but rarely we care about who created this story we just consumed. Unless this person have created numerous stories or something which became a main stream of our culture. Cinematography is perhaps one of the biggest examples of that, James Cameron received a PhD degree in oceanology for his work on Titanic, but what most of us care is poor chap played by Leonardo di Caprio and tragic love story between him and redhead.
   
Most people who like games are no exception. Who created Doom? Quake? Starcraft? Total War? Dungeons and Dragons? Warhammer? Axis and Allies? Settlers? Panzer General? Need For Speed? Tetris? Minesweeper? (I am going a bit over the top with some games). 

Civilization series are probably the lucky ones: they proudly carry name of Sid Meier who actually wrote and designed only first game. But thanks to his marketing department his name became well-known, and In a way a mark of quality. 

In posts labeled Game Designer I will try to look at some inspirational figures in game desing, their careers and lifepaths, probably to justify my own dreams and avoid anonymity of Wikipedia, and acknowledge people who's games made an impact on my perception and flow of ideas.

Sincerely, yours
Mark. 

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