To my readers of coarse it's probably irrelevant, but wait. Ville "Burger" Vourella is the man who wrote STALKER role play game based on original novel by Strugatski brothers. The amount and quality of work put in that book is astonishing.
Ville Vuorella has been designing games for more than 8 years (full-time). He holds a English Philology degree with Games Research & Design and Academic Entrepreneurship as second specialization achieved in University of Helsinki. In addition he posses variety of skills and studies outside of ordinary curriculum, but very useful for the designers flow of art and craft, like Archeology, Medieval Irish and British studies. He also has EU Specialist Certificate in Game Scriptwriting. Vuorella has been not only game designer, but also an IT consultant and game design lecturer.
Though during his career (up to current moment) he has not worked (yet, i hope) on multimillion projects but he retains individuality and thoughtful approach to his work. One of the cornerstones of his work is a well structured design documents and concepts, which allows player to immerse into the game-world without the fear of being disrupted by the glitch or inconsistency.
I'll just point out some of the 25+ games he was working on:
Stalker RPG, - a single serious RPG on stalker universe, complete with 5 Zones and unique game system. (https://www.facebook.com/StalkerRPG)
Burnout, Mobile phone game, for the company called Electronic Arts
Need for Speed: Carbon, mobile phones version.
Crown of Byzantium: a MMO games based around combat achievements not pig farming. Unfortunately by the time of writing this words game ceased to be.
HAX: MMO-cyberpunk game of freelance hackers (coming soon).
http://www.haxgame.com/en/
Vuorella's full CV in blog format could be found here:
http://www.burgergames.com/notes/summer11.htm#220611
What's more important for me as an aspiring game designer is his blog, and honesty Ville is writing about creative process, his ups and downs and life as freelancer. I have never met him or visited his lessons, despite living in Helsinki for some time, but I cant stress enough how important and influential his working notes were for me while I was trying to understand how and why RPG systems work, and how to reach a certain understanding of what you creating. Again, I'm being personal and affectionate, but it's my blog, after all.
Most creators and designers rightfully hide the workflow or kitchen of creation, Vuorella is not an exception, but the detailzation, thoughtfulness and openness of stuff he puts on his game-related part of the blog http://www.burgergames.com/notes/content.htm is really under appreciated.
Last but not least, there is a healthy portion humor, rudeness and self-depreciation which only truly strong characters may allow themselves without the fear of being mocked. So that is my first entry of important game designers: Ville Vuorella.
Thank you for reading.
No comments:
Post a Comment