This faction or species was inspired by Ravan Technocracy posted here by Skjold
http://www.darkspacecorp.com/forum/viewtopic.php?f=55&t=140. I took a basic concept and played around it a bit. That's the result.
Technocracy of Ankerstad
Name: Ankerstad Alliance
Race: NuHumans
Homeworld: Ankerstad Ankerstad
is a low-gravity planet extremely rich in natural resources. Its
positioned on the fringe of its solar system orbiting a blue giant star.
Planet's orbit brings it into direct vicinity of the Gate once per
cycle. This attributes to early settlement of Ankerstad as well as it's
civilization dependence on space fleet and orbital defences against
unexpected arrivals from the gate. Majority of planetoid is covered in
ocean hidden by thick ice and molten rock islands. Atmosphere is rich
with ammoniac and nitrogen. Ecosystem and presence of oxygen breathing
life forms depended on volcanic activity until Great Families crated
artificial system of oxygen production and climate control. Main defence
and production system are based on ego-stationry orbit of planet as a
belt of docks, elevators to surface, defence and radar outposts.
Origins: Ankerstad
has been colonized and settled in order to control its natural
resources and utilize proximity of the Gate. However difficulties in
exploiting those resources meant that only highly advanced civilizations
had a chance of retaining its grip on the shifting icy surface of the
planet.
All of them human, each dating to various times of arrival
and settlement, but all of them eventually united into Ankerstad
Alliance which consist of seven great Families which rule over Seven
Great Atolls. The Great Seven Families are:
1. Lepanto
2. Midway
3. Tsushima
4. Gangut
5. Salamis
6. Jutland
7. TrafalgarEach
Family attributes certain set of unique skills, technology and
resources into Ankerstad Alliance's production of spaceships and other
goods.
Government:Ankerstad
Alliance has two levels of governance: Atolls are ruled by Families and
their courts. All matters of external relations with other space faring
nations, including warfare, production of ships and trade agreements
are carried out by Alliance's representatives which arecoming from the
Great Families. Alliance plays pivotal role in solving disputes between
the Families, but if diplomacy fails they retain their right to solve
matters on the field of battle. Luckily it happens very rare. Head of
Alliance – The Great Commodore is chosen once per 14 cycles by votes of
leaders of the Great Seven Families. In case of his death or inability
to perform his duties to the Great Seven he is replaced by someone from
Alliance's staff until next elections.
Alliance's form of governance is
technocracy: decision and policy making depends on specialist with both administrative and field experience.
Officials are called to serve time on the ships of Ankerstad fleet
often as a commanding officers before any progress on other career path.
Though progress through ranks is relatively small, the amount of skill
and knowledge officer gain is vast. Captains of Ankerstad are well
versed in negotiations, fleet tactics, technology development and
boarding actions. However the majority of information is acquired by the
means of Virtual Minds: a sophisticated artificial intelligence created
to support human decisions.
Physical:Ankerstad
have seen several waves of habitation and both those who failed and
succeeded as civilizations left their mark in the bloodlines of
Families. Though not a single bloodline remains completely dominant.
Great Seven Families are usually identified by following dominant
gene-types:
Lepanto: tall, medium build, olive or dark skin, brown and black eyes, bird like face traits.
Midway: dark brown skin, grey hair, black or brown eyes, short and muscular build
Tsushima: frail, small build, purple or brown eyes, black hair
Gangut: broad and wide build, pale white skin, red, blonde and light brown hair, green or grey eyes
Salamis: broad and wide build, dark olive skin, brown or olive eyes, round nose and lips
Jutland: slim build, thin lips, blonde hair, blue or grey eyes, hawk-like noses
Trafalgar: medium and short build, pale white or blue eyes, light green hair and skin. Religion:Ankerstad
Alliance is secular society which emphasizes the power of technology
and inventive human mind over speculative religions of others. However
almost all ships and private quarters on Atolls have a shrines of
Neptoo: a form of meditation room, where people come to burn incense to
the spirits of Ship or Atoll and be in solitude for a short time being.
No other religion is known to take root among practical and hardy people
of Ankerstad.
Technology: Ankerstad
Alliance has mastered several technological disciplines: spacecraft
building, surface and sub-surface ship building, artificial intelligence
creation and training, advanced metallurgy and nano-material
modification, long range space detection sonar and equipment. In form of
weapon design their guns retain a significant range superiority in
comparison with similar types of other factions.
Society and Cultural Priorities: Ankerstad
Alliance is not a totally unified society and each Atoll retains its
own identity and cultural peculiarities, but all share following
priorities:
Humans takes a decisions - Machines provide support. The
rationale behind this cultural priority is unknown, but some suspect
that it may be rooted in long forgotten fight with renegade Virtual
Mind. After the victory people of Ankerstad decided to rely on their own
reasoning and limit the roles of artificial intelligence. However
master's of Trafalgar family are known to produce AI with very high
levels of independent thinking for undisclosed customer. On the human
side, free general education system strongly emphasizes ability to
think, take decisions and analyse world around with sufficient
information.
People-Family-Atoll-Alliance.This
passage is shortened part of national anthem of every Family and is
repeated on the flag of Ankerstad Alliance. This principle represents
the uncommon camaraderie among the people, ability to help and share
resources, be polite and supportive in time of need regardless of
origins and social status. As a result of this cultural trait and
accessibility of info-clouds of NuHu implants information passes
between the common people and specialist in a matter of seconds. This
creates unusual freedom of speech and thought but restricted by
in-native responsibility and trust to the Family. Loyalty despite the
social tension and disagreements remains unquestionable. In full this
passage is following:
People protect the Family.
Family serves Atoll.
Atoll serves Alliance.
Alliance protects the people.