This blog is dedicated to my exploration of game designers craft, from analysis of others to my own creations.
cloud of tags
- analysis (14)
- book review (4)
- codex (5)
- computer game (8)
- concept (9)
- Destiny (2)
- download (7)
- drop troops (5)
- Elysian (5)
- fan-fic (3)
- fandex (5)
- femme fatale (7)
- first step (7)
- game designer (7)
- Gates of Antares (6)
- Halo (4)
- heresy (5)
- holy bolter (2)
- imperial guard (6)
- legal disclaimer (1)
- life game (12)
- portfolio (3)
- R.I.P. (4)
- respect (9)
- review (8)
- soul searching (8)
- stalker (2)
- tools of trade (7)
- Warhammer 40K (16)
- x-wing (2)
16 November 2013
Imperial Thunderbolt keeps on fighting
Some ideas just refuse to leave and die in oblivion. Thunderbolt skirmish/campaing game will be set on the planet Ashoka IV, during the jungle war against greenskin Orkz. I have no idea how and when I'm going to pull this off but I really hope it will happen soon enough. What I'm certain of is that will have three main components: aerial dogfighting, intrigue based on technology of Warhammer 40000 universe and it will have women. You may read it as much as you like, but these are an essential components for any good macho-game, especially if players are going to assume roles of fighter pilots of Imperial Navy. To make matters more difficult players will face South-Eastern peculiarities of the culture.
But SHHHH! I've not told you anything.
Now get back to work, Mark :)
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment