After some time of chasing and locating
this rulebook I have succeeded. Despite being made in now long gone
2006 and not supported any more by GW, it still an interesting
game. Aeronautica Imperialis have in many ways influenced many of
following “hits” of gaming industry. X-wing is one of them. How
to summarize the overall impression if this game in brief sentence?
Peculiar dogfight.
Lets try to break it down in smaller
points and elaborate on high and low point of this definitely
interesting game.
- Stand alone game.
- Dogfight
- Peculiar details
- Juicy extras and balance
Stand alone game.

Dogfight.
Well... put it this way, Imperium of
Man is dying and backwards, just for the sake of Space Marines being
cool dudes of entire setting. In case of Aeronautica Imperialis this
put an emphasize onto close aerial fighting, without Space marines on a main roles. Instead Imperial players fly with Navy. On a technical side, in time of
Imperium, Thunderbolt fighters can fly to the orbit of the planet but
they have no radar and heat-seeking missiles have less firepower than
autocannon. So pilots main activity is to get on enemy's tail and
pepper it with bullets. All other missions like Bombing raids, troop
insertion, Air patrols are added on top that sweet adrenaline of
“dakka-dakka”.
Peculiar details.
Luckily we were not using advanced
rules, but still some small things like overshooting enemy because
your speed is higher than his, firing loads of shots and not scoring
anything because you needed 6+, hitting but not damaging plane
(similar to roll to wound), makes Aeronautica Imperialis a very
detailed game. This in my opinion is both strong and weak point of
it.
On a strong side: it really delivers a
shot-by-shot dogfight experience.
On the other side: the very complexity
of it slows it down.
Game system written by Games Workshop
veteran Warwick Kindrade is as simple as it gets for a aerial combat
simulator (though book insists that it is not a simulator). But to
make it's gameplay faster and even more easier to grasp and master it
would have to lose many of its detail which make it so rich. For
example 4 vs 4 game of X-wing takes an hour to complete, Axis and
Allies: Wings of Victory is similar in speed.
Juicy extras

Overall
book is high quality hard back with typical Forgeworld glossy paper.
Currently sold together with supplement for 40k games for £30.
Probably while stock lasts. Since GW discontinued its Specialist
games in 2012, this book would be a collectors, not gamers buy. For
now there are much faster and more competitive games on a market. But
of coarse, they are not in Warhammer 40000 universe.
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