7 March 2013

Research and table-top economics

Well things are moving, i came back to game system I'm working on and decided to dig deeper into economical system and how it should be present in the game. Sounds easy, huh? Easier said than done. First of all economics is subject almost not covered in table-top games, you are more likely to find Monopoly styled games in the world of board games and economic simulators among MMO's. Not to worry, i thought, lets minimize economy part to a supply line and bribery of opponents forces. In fact this is plausible in modern warfare. If latter was simple enough, the supply and market positions of the groups became a bit of the challenge. Not to worry, i said, i shall look at modern day market structure and development, draw some inspiration and then problem will be solved. Naive...

I found 2 distinct approaches and videos to supplement them. First is overview of New York stock exchange Market structure and trading systems.

Simple enough to represent in table-top game. Second is a video on market and indices manipulation. That is where my brain exploded.        

 



in short that goes against everything I've learned about markets and economics. Basically, imagine that you play chess in the club, naturally everyone is trying to win. However club owner changes the rules during the game, right when grab i figure to move. Not only that everyone else supports this action because they agreed that club owner must win no matter what. 

I think i need to rewrite original concept of planetary economics... :-( or may be get another education  

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